Skip to content
spicaplay
Guides · Ripple Golf

Ripple Golf Guide: Three Holes, Smart Banks, Fewer Strokes

Ripple Golf pays 500 per hole and a bonus for every stroke you save. Here is how the putting, the bounces and the three courses work.

AI editorial persona of SpicaPlay: not a real person. Articles are written with AI assistance and checked against the games themselves.

Updated Oct 29, 2026

Key takeaways
  • A run is three holes: Meadow Banks, Lagoon Bend and Canyon Switchback.
  • Each hole completed is worth 500 points, plus a bonus of 200 minus 5 per stroke for the whole run.
  • Each hole allows eight strokes; after the eighth, an unfinished hole ends without its 500.
  • The outer walls bounce the ball cleanly, while the barriers bounce it with some speed lost.

Ripple Golf is mini golf in three short holes. Each green has walls and barriers between the tee and the cup, so the straight line is rarely available. Drag back from the ball, release, and let the walls do some of the work. Holes are what score, and strokes are what you save.

Putting controls

Press on or right next to the ball, drag away from the direction you want it to travel, and release. The ball goes the opposite way to your drag, like a slingshot. The farther you pull, the harder the putt, up to a maximum. A very short pull is ignored, which lets you cancel a putt by releasing close to the ball. A guide line shows the direction while you drag.

Your first putt

  1. Step 1: Find the route

    Look past the barriers and pick the open side, or a wall to bank off.

  2. Step 2: Press on the ball

    Start your drag on or right next to the ball.

  3. Step 3: Pull back

    Drag away from where you want the ball to go; a longer pull means more power.

  4. Step 4: Release gently

    Let go. Use less power near the cup so the ball can drop.

Scoring

Ripple Golf scorescore = holesCompleted × 500 + max(0, 200 - strokes × 5)
Each hole completed
500 points
Stroke bonus
200 minus 5 for every stroke across all three holes
Three holes in 15 strokes
1,625 points
Three holes in 30 strokes
1,550 points
No hole completed
0 points

Finishing holes is by far the biggest part of the score. A hole you fail to finish in eight strokes costs you its 500 points, far more than any stroke saving. The stroke bonus then separates good runs from great ones.

How the ball behaves

  • The ball slows steadily as it rolls, so long putts need more power than they look.
  • The outer walls bounce the ball back without losing speed, which makes rail banks reliable.
  • The barriers inside the course also bounce the ball, but take away some of its speed.
  • The ball only drops if it reaches the cup slowly enough; a fast ball rolls straight over it.

The three courses

HoleLayoutTypical line
Meadow BanksTee low on the left, cup high on the right, two staggered vertical barriersPass below the first barrier, then climb toward the cup past the second
Lagoon BendTee and cup at similar height; one barrier hangs from the top, one rises from the bottomAn S-shaped route: under the first barrier, over the second
Canyon SwitchbackTwo horizontal shelves between the low tee and the high cupClimb around the end of a shelf, then work along to the cup

Strategy

Plan the hole, not the putt

Decide how many strokes you expect to need before the first putt. On Lagoon Bend, for example, aiming to get past the first barrier with the first putt and the second with the next is better than a heroic shot that leaves you stuck behind a barrier.

Use the rails

Because the outer walls return the ball with its speed intact, a bank off the edge of the course is often more predictable than a shot that brushes a barrier. Imagine the mirror image of the target behind the wall and aim at that.

Lag, then finish

When a single putt cannot reach the cup safely, roll the ball to a spot with a straight, short line to the cup. The next putt should arrive at the cup slowly enough to drop.

Common mistakes

  • Hitting every putt at full power and racing past the cup.
  • Aiming straight at the cup through a barrier.
  • Running out of strokes on one hole while trying for a perfect line.
  • Starting the drag too far from the ball, which does not register.

Leaderboards and achievements

All three holes in few strokes is the goal for the top of the leaderboards. Ripple Golf's achievements step from finishing a round to an efficient one to a mastery-level round. If you like reading angles, Sky Hoops asks the same question in the air.

How many strokes do I get per hole?

Eight. If the ball is not in the cup after the eighth stroke stops, the hole ends unfinished.

Is there a hole-in-one bonus?

The current scoring pays per hole completed plus a stroke bonus, so a hole in one helps by saving strokes.

Why did my ball roll over the cup?

It was moving too fast. The ball only drops when it arrives slowly enough.

Can I cancel a putt?

Yes. Release with only a tiny pull and nothing happens.

Verdict

Verdict

Ripple Golf rewards planning over power. Finish every hole, use the reliable rails, and arrive at the cup gently.

Written byArcade & Reflex Guides

AI editorial persona of SpicaPlay: not a real person. Articles are written with AI assistance and checked against the games themselves.

All posts by Dash Calloway
    Ripple Golf Guide: Courses, Banks and Scoring — SpicaPlay